Manriks are proud and powerful Mesocine predators that made their ancestral homes in scattered villages deep within swamps and marshes. The two dominant races of Mesocine are the Manrik and the Zaurto, both reptilian humanoids that have found both convenient and insidious ways of insinuating themselves among and between the societies of the “hairy folk.” Mesocine prophets foretell of a future where all races speak the draconic tongue and bow to the scalykind, even if their kind must currently play “second-fiddle,” as the humans so often say, to the progress of steamtech and the hubris of nations. The old dragon hordes and kingdoms no longer sparkle or reign as far afield as they once did, but the pride and prejudice possessed of their forebears is no less diminished in the minds of modern day Mesocines. And as humans, gnomes, halflings, dwarves, elves, and orcs of every creed and color may not call every descendent from the lines of Mesocine and Rageaic enemy, so too does the continent benefit from a greater breadth of diversity and a steeper set of challenges than virtually anywhere on Geir.įrom out of the dark primordial ooze of prehistory, Mesocines have evolved as the inheritors of all that the legendary dragons of old once claimed as their own. Both have played their parts ruling over these lands at different tumultuous times in the past, and both have designs set on rekindling legacies of old. ![]() Utside of the Federated States, two other families of humanoids dwell in relative anonymity from the socalled “enlightened races” of Ullera: the Mesocines and the Rageaic. No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.ĭiscoveries Archetype Barbarian Rage Powers Archetype Bard Archetype CavalierĬhaplain Chaplain Organizations Mendicant Vows Gearhead Innovations Scientific Specialties Archetype Gunslinger Archetypes Magus Archetype Monk ArchetypeĬlothing Food, Drink & Lodging Services & Transport (Elements that have previously been designated as Open Game Content are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this ICOSA Entertainment, LLC game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, and trade dress. See for more information on the compatibility license. Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. does not guarantee compatibility, and does not endorse this product. ![]() See for more information on the Pathfinder Roleplaying Game. ![]() Pure SteamTM is a registered trademark of ICOSA Entertainment, LLCĬompatibility with the Pathfinder® Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Inc. James Wright Map: Robert Altbauer Interior Artwork: Mates Laurentiu (Avatar Art), Alejandro Lee, and Rebekah Crowmer Graphic Design: Jameson McMaster Layout & Production: Brennan AshbyĬopyright 2016 ICOSA Entertainment, LLC All rights reserved. James Wright Creative Input: Paul Crockett Cover Artists: Mates Laurentiu (Avatar Art) and Jameson McMaster (back cover) Editing and Development: Adam Crockett, Brennan Ashby, Benton Spiker, Davin Perry, and L. ![]() CREDITS Creative Director / Founder: Adam Crockett Lead Game Designer: Brennan Ashby Game Designers / Creative Developers: Davin Perry and L.
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